Tuesday, 1 December 2015

Task 6 – Prototype/Flythrough Build

Environment Beginning

After creating my floorplan I opened Modeler where I had to build a series of different sized objects. These objects included: 1m, 1.5m, 0.5m walls and corners. After making these objects I then had to use my floorplan as a guide and build it into Modeler. This then gave me the same layout as my floorplan however it gave me the opportunity to see my environment in 3D.

Environment Middle


Once I had all of the objects into place I was then able to add a floor which gave my environment some depth. I did this by creating a floor tile and then making it bigger until it covered the whole underneath of my environment plan. 


Environment End


After adding the floor I was then able to add panels on the top of my environment which were lights and ceiling tiles. Not only did this help to light my environment it also made it a solid 3d space. I then was able to add textures and surfaces to the completed environment. 


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